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Install and open the project

Everything the template owns lives in one folder: Content/TheLastTemplate.


What you need

  • Unreal Engine 5.8. TheLastTemplate.uproject is bound to that version.
  • Nothing else. Every plugin the template uses ships with the engine.

The plugins the template uses

Plugin What it does here
Motion Warping Moves the character during a montage so a vault ends on the real ledge and a dodge covers the real ground. BP_PlayerCharacter carries the Motion Warping component, and the traversal and dodge montages carry the warp targets.
Animation Warping Used by ABP_HumanoidCharacter and by BP_PlayerCharacter to line the pose up with the direction the character actually moves.
Animation Locomotion Library Foot Placement in ABP_HumanoidCharacter, which puts the feet on uneven ground, and Distance Matching in ABP_LocomotionLayers, which stops the feet sliding when the character starts and stops.
Physics Control The physical hit reactions and the ragdolls. BP_HitReactionManager drives it.

None of the four is optional if you keep the player character. Turn one off and the assets in its row stop compiling.


Press Play, what you should see

L_ShowcaseMap is the demo level. You spawn as BP_PlayerCharacter with the HUD on screen, and you can move, sprint, crouch, climb, pick things up, fight and use the menu straight away. The keys are listed in Change the controls.

L_MeshesShowcaseMap is a second level that lays out the meshes that come with the project, described in [The bonus mesh kit](..


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