🎚️ Voice Effects¶
Voices can run through a Source Effect Chain: bitcrusher, filter, EQ, ring modulation, whatever you assemble. That's how you get a radio crunch, a helmet filter, a possessed-monster voice, or a phone call.
It lives on the ProximityVoiceConfig asset, so it follows the same rules as everything else: author presets, assign, swap at runtime.
1. Build the chain¶
In the Content Browser:
- Right-click → Audio → Effects and create one or more Source Effect Presets (Bit Crusher, Filter, EQ, Ring Modulation, Waveshaper...).
- Tune each preset by double-clicking it.
- Right-click → Audio → Effects → Source Effect Preset Chain and add your presets to its
Chainarray, in the order you want them applied.
Warning
Voice is mono. Use effects that support 1 channel. Stereo-only effects (stereo delay, panner, stereo widening) will not behave as expected on a voice source.
2. Assign it¶
In your ProximityVoiceConfig asset, under Playback:
| Property | Description |
|---|---|
Source Effect Chain |
Source effects applied to the voice itself, per speaker and per emitter. |
Note
The chain is picked up on the next talk burst. Swapping it while someone is mid-sentence won't change that sentence, the next one will use it.
3. Clean on the body, crunchy on the radio¶
The chain is applied per emitter, not per speaker. Since a receiver can override the config with its own Output Configuration, the very same voice can come out clean from the player's mouth and processed from a radio, at the same time, on the same machine.
The usual setup:
| Asset | Used by | Chain |
|---|---|---|
DA_NormalVoice |
The speaker's Default Configuration |
None, or a light one |
DA_RadioReceiver |
The receiver's Output Configuration |
Bitcrusher + band-pass, the radio crunch |
See Radios & Receivers for the receiver side.
4. A radio crunch that works¶
A convincing radio is mostly bandwidth, not distortion:
- Filter (band-pass): cut everything below ~300 Hz and above ~3 kHz. That alone already sounds like a speaker grille.
- Bit Crusher: drop the sample rate / bit depth a little for digital grit. Go easy, too much and speech becomes unintelligible.
- Optionally a touch of Waveshaper for saturation.
Tip
Just need a muffled voice, no chain at all? Base Low Pass Frequency on the same config gives you an always-on low-pass for free. See Configuration.
5. Swap effects at runtime¶
The chain is part of the config asset, so Set Voice Configuration swaps it like everything else: put on a gas mask, switch to DA_MaskedVoice, take it off, switch back.
Set Voice Configuration (New Configuration = DA_MaskedVoice)
Warning
The active config is replicated. Set it once on the server (authority) so everyone hears the same thing. See Configuration.